![]() I’ve had a brief look on Polycount like you mentioned and did a basic ‘xsi to obj’ search. Like Quorra from TRON Legacy, we are materialising something that has only every existed in the digital realm before this point in time. ![]() Von Zardoz – Yeah I bet it was :) I imagine printing video game models as something akin to the materialising laser in TRON, except with plastic. I’d love to get the discussion and possible solutions rolling :) If you know something about how to access and export the game object models to STL, please feel free to reply. Hope many of you here are also curious about 3D printing! Just that last thought takes me way back to when I designed a crude clay chess set based on ISDF and Scion units, complete with scavenger, scrap pool and terrain board modifiers. I’ve never played tabletop version of Warhammer 40,000, but the thought of doing that BZ style is pretty tempting and I’m sure a few people here could relate to that. However, the desire of having the entire smorgasbord of BZ Universe units as physical models, in high res, is far too tempting to stop there. There is currently is a basic design Russian Czar on, which of course is better than nothing. I’ve only ever used AutoCAD and FreeCAD, the latter for basic parts design, and have no experience with model creation software used for games/ animation. ![]() Grizzly or even a BZ2 Sabre)? Just for the benefit of those who aren’t aware, STL is the file type needed for a 3D printer to understand how to 3D print :)įrom all the object model modification that I’ve seen over the years in Battlezone & BZ2 mods, I know it’s definitely possible to access them, but don’t know where to start searching or how to open them once found. On top of that, I’m currently doing undergrad engineering and recently began tinkering with 3D printer tech.Įnough about me though, I was wondering if anyone knows if it’s possible to export into STL file format game 3D object models from say BZR98 and/or BZ2 (eg. However, with 3D printing, something like this may be possible using a different approach. ![]() ![]() Inspired by the 1998 action adventure game Trespasser, Half-Life 2 introduced a new physics engine and detailed character models that revolutionized not just the FPS genre but all of gaming, which is why fans are still waiting for Half-Life 3.Like some of you, I’m a long time fan of the Battlezone series but quite new to this forum, so please be nice to a fellow gamer :)īrief history, back when I was younger I always wanted to build a Battlezone 2 themed plastic model kit, but unfortunately those never saw production. RELATED: 10 Canceled Games We Wish We Could Playīut the FPS genre truly changed forever after the release of the 2004 game Half-Life 2, which once again follows Gordon as he joins a resistance movement to save the Earth from a multidimensional alien empire called the Combine. On its own, this game already greatly impacted the FPS genre by having great graphics and a story told in scripted sequences. To escape the facility, he must fight through aliens and avoid the military, who plans to kill every person involved in the incident. In 1998, Valve published their historic debut title Half-Life, which follows a scientist named Gordon Freeman who witnesses a portal to another dimension called Xen open up within his workplace, the Black Mesa Research Facility. ![]()
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